Electives

  • After Us: Posthuman Media

    This course introduces contemporary media theory with a focus on autonomous media, recent directions in thinking about emerging technologies, and posthuman theories of technical systems.

  • What is New Media?

    This course will explore the fundamentals of new media scholarship. Together, we will review and engage with different theories of emerging media in its social, cultural, political, and historical contexts.

  • Global Experience Design

    This course is about designing your global experiences. Students are introduced to design thinking as a practical tool to make the most out of their NYUSH experience and prototype opportunities offered by NYU's Global Network.

  • Life Design

    This course is about designing your life. What if you used the same innovation
    principles that startups use and applied them to your own lives? Students are

  • Entrepreneurship Explored

    Entrepreneurship refers to the quality of paving new opportunities and bringing about disruptive and meaningful changes through taking initiatives and strategically responding to risks, failures and possibilities.

  • Understanding Financial Technology

    “How would you like to pay?” A simple question may provoke diversified answers in the digital age.

  • Programmable Trust

    This course explores the core concepts behind blockchains and cryptocurrencies such as Bitcoin and its derivations both from the perspective of their use as financial instruments, communication tools, stores of value and speculative assets, but more importantly, the value of immutable, programmab

  • Branding and Innovation

    This course aims to equip students with knowledge in both the innovation and branding processes.

  • Extended Perception

    Utilizing technological and scientific research/case studies/artefacts, the class introduces students to the topic of enhanced/extended perception, and how technological augmentation allow us to sense and perceive alternative layers of our surrounding world, reconfiguring our understanding of wha

  • Introduction to Animation

    This course aims to utilize animation and motion media to depict and preserve the richness of cultural heritage contents. 3D animation and motion graphics techniques will be addressed and applied to the storytelling.

  • AI and Culture: Paths of Definition, Paths of Development

    No two cultures will define the term “artificial intelligence” in the same way. As China and the West engage in what some call a new race, the terms of a conversation across cultures are contested.

  • Toy Design and Prototyping

    Toys are part of our culture, and an important medium to develop essential skills like creativity, problem-solving and socialization. They can also be a great contribution in education, medicine, and business and can improve the quality of life for children and adults alike.

  • Media Architecture

    Architecture has always been considered as an immediate extension of the human civilization, and its connection with state-of-the-art technologies has always been essential.

  • Acoustic Ethnography of the Yangtze Delta

    We live in a world immersed in sound yet we rarely attend to how sound can reflect our social structure or reveal cultural meaning. This course introduces students to acoustic ethnography, soundscape studies and narrative, non-narrative audio storytelling.

  • Artificial Intelligence Arts

    Over recent years, artificial intelligence creativity and generative machine learning have continued grow and attract much attention among art community. Generative models by Machine Learning have brought up new types of media creation including recent breakthroughs.

  • The Artificial: Programming and Planetarity

    The seminar will trace the interwoven history of “artificial intelligence” as both a philosophical thought experiment and as a foundational technology, and will explore alternatives to anthropomorphic models of AI.

  • Exploring Movement Practices with Physical Computing

    This course is about ways that we “think with the body”. We will bring practices such as fitness, dance, sports, and martial arts into a series of interactive installations, movement learning projects, and workspace modifications built on computing, sensing and actuator technologies.

  • Unconventional Design

    This class looks at alternative frameworks on design. We explore the process of making and designing by applying these frameworks into making objects, systems and projects. 

  • Machine Learning for New Interfaces

    Machine Learning for New Interfaces is an introductory course with the goal of teaching machine learning concepts in an approachable way to students with no prior knowledge.

  • Kinetic Interfaces

    Everyday we become more familiar with interfaces where our movement serves as input to control interactive media, and kinetic user interfaces allow users to interact with computing devices through the motion of bodies.

  • Nature of Code

    The Nature of Code explores application of simple principles of mathematics and physics in order to recreate natural behaviors in a digital environment.

  • Remade in China

    Re-make: make (something) again or differently.

  • Make Believe

    What does it mean to tell the truth in the context of art?

  • Design Thinking

    Design Thinking is a theoretical, methodological and practical framework that has the potential of bringing about socially responsible innovation.

  • Sustainable Fashion

    This course encourages students to reflect on the current design practices in the fashion industry and explore the concept of sustainability through the lens of ethnography.

  • Critical Data & Visualization

    The *world* that algorithms *see* is data. For the average person, however, data is seldom more than an abstract idea. So what exactly is data? And why should we care?

  • Assistive Technology

    This project-based class focuses on the design and development of technology that increases the quality of life of individuals of disabilities. Software programming, physical computing, machine learning, and 3D fabrication will be introduced for constructing an assistive device.

  • Creating Immersive Worlds

    This introductory course focuses on building virtual worlds and understanding how immersive interactive media and social presence can help create entirely new forms of compelling experiences and narratives.

  • Storytelling in Augmented Reality

    Technologically supported mediums of expression, - radio, television and now the Internet have not only enabled the story to spread beyond the campfire but also to help increase access and impact. This course asks the question: What will the world of storytelling look like in 10 years?

  • Exhibition: Next

    Exhibition: Next class is an exploration and observation of the fields of exhibition design and museum study.

  • Intro to Generative Art

    This course is an introduction and overview of the history and practice of generative systems in art. Using computational tools, students will express themselves on different mediums, materials, forms and on various topics.

  • Programming Design Systems

    Programming Design Systems is a course focused on the intersection between graphic design and code. Class time is divided between design topics like form, color, grid systems, and typography, and more computational topics like randomization, repetition, transformation and generative form.

  • VR / AR Fundamentals

    VR / AR Fundamentals is a partial seminar, partial production class.

  • Philosophy of Technology

    This course aims to train students to think philosophically about our rapidly changing—and ever more intimate—relationship with machines. We focus in particular on the following subjects: artificial intelligence, robots, cyborgs, automation and science fiction speculation.

  • Cultivated City

    This class examines the idea and practices of ‘cultivation’ in relation to the challenging environment of the 21st century city.

  • Digital Conservation For Buddhist Deities

    This course belongs to the series of topics in Digital Buddhism(Phenomenology, Iconography, Pedagogy, Technology). It aims to explore digital techniques utilized in Buddhist deities restorations.

  • Interactive Motion Design

    The course enables students to be proficient with a range of industry-standard motion design software; document preliminary work and explain conceptual development using appropriate vocabulary and theory; execute motion design projects and apply to interactive design; effectively communicate and

  • Digital Sculpting for Facial Animation

    This course covers digital modeling / sculpting techniques including polygonal modeling, digital sculpting and blend-shape facial animation. The course breaks down into 4 stages : 1. basic topology of head model (student’s profile photos as reference), 2.

  • Digital Heritage

    This course investigates and explores the integration between cultural heritage and digital conservation, specifically towards the objects, deities, and sites of China.

  • Two students performing their Real-time Audiovisual project

    From the history of visual music and abstract film to the contemporary notion of live cinema, this course is an exploration of the synesthetic relationship between sound and image in a real-time performance setting.

  • A student project for Animatronics class

    Animatronics is a multi-disciplinary field which integrates anatomy, mechatronics and puppetry resulting in lifelike animation. In this course we will explore what factors bring devices to emulate a human or an animal.

  • A student project for Working with Electrons class

    During the course we will have seminar discussions analyzing texts that contextualize the lab experiments and we will work toward conclusions on the implications of these discoveries.

  • A student working on a robotics project

    Since the beginning of civilization people have fantasized about intelligent machines sensing and acting autonomously. In this course we will discover what robots are, learn how to design them, and use simple tools to build them.

  • A black circle shape robot following shape on sand

    How do complex systems work? Can nature help us understand them? In order to explore answers to these questions, we will run a series of experiments that will serve as an introduction to swarm robotics, machine learning and bionics.