Electives

  • After Us: Posthuman Media

    This course introduces contemporary media theory with a focus on autonomous media, recent directions in thinking about emerging technologies, and posthuman theories of technical systems.

  • What is New Media?

    This course will explore the fundamentals of new media scholarship. Together, we will review and engage with different theories of emerging media in its social, cultural, political, and historical contexts.

  • Global Experience Design

    This course is about designing your global experiences. Students are introduced to design thinking as a practical tool to make the most out of their NYUSH experience and prototype opportunities offered by NYU's Global Network.

  • Life Design

    This course is about designing your life. What if you used the same innovation
    principles that startups use and applied them to your own lives? Students are

  • Entrepreneurship Explored

    Entrepreneurship refers to the quality of paving new opportunities and bringing about disruptive and meaningful changes through taking initiatives and strategically responding to risks, failures and possibilities.

  • Understanding Financial Technology

    “How would you like to pay?” A simple question may provoke diversified answers in the digital age.

  • Extended Perception

    Utilizing technological and scientific research/case studies/artefacts, the class introduces students to the topic of enhanced/extended perception, and how technological augmentation allow us to sense and perceive alternative layers of our surrounding world, reconfiguring our understanding of wha

  • Introduction to Animation

    This course aims to utilize animation and motion media to depict and preserve the richness of cultural heritage contents. 3D animation and motion graphics techniques will be addressed and applied to the storytelling.

  • AI and Culture: Paths of Definition, Paths of Development

    No two cultures will define the term “artificial intelligence” in the same way. As China and the West engage in what some call a new race, the terms of a conversation across cultures are contested.

  • Toy Design and Prototyping

    Toys are part of our culture, and an important medium to develop essential skills like creativity, problem-solving and socialization. They can also be a great contribution in education, medicine, and business and can improve the quality of life for children and adults alike.

  • Artificial Intelligence Arts

    Over recent years, artificial intelligence creativity and generative machine learning have continued grow and attract much attention among art community. Generative models by Machine Learning have brought up new types of media creation including recent breakthroughs.

  • Exploring Movement Practices with Physical Computing

    This course is about ways that we “think with the body”. We will bring practices such as fitness, dance, sports, and martial arts into a series of interactive installations, movement learning projects, and workspace modifications built on computing, sensing and actuator technologies.

  • Nature of Code

    The Nature of Code explores application of simple principles of mathematics and physics in order to recreate natural behaviors in a digital environment.

  • Make Believe

    What does it mean to tell the truth in the context of art?

  • Design Thinking

    Design Thinking is a theoretical, methodological and practical framework that has the potential of bringing about socially responsible innovation.

  • Critical Data & Visualization

    The *world* that algorithms *see* is data. For the average person, however, data is seldom more than an abstract idea. So what exactly is data? And why should we care?

  • Exhibition: Next

    Exhibition: Next class is an exploration and observation of the fields of exhibition design and museum study.

  • VR / AR Fundamentals

    VR / AR Fundamentals is a partial seminar, partial production class.

  • Digital Heritage

    This course investigates and explores the integration between cultural heritage and digital conservation, specifically towards the objects, deities, and sites of China.

  • A student project for Working with Electrons class

    During the course we will have seminar discussions analyzing texts that contextualize the lab experiments and we will work toward conclusions on the implications of these discoveries.