November 14 2025(Fri)
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IMA Studio 1 - N306
Pores poster

“[Games] are a library of agencies." -- C Thí Nguyen, Games: Agency as Art (2020)

For the short lecture Pores, simulation developer and researcher Jenn Leung introduces her portfolio of work across biocomputing, large-scale crowd simulations, streaming, and digital fashion, tracing a practice that treats game engines as both media for simulation and porous membranes for platform interaction. The talk includes an overview of Jenn’s latest research on an Unreal Engine API for brain-on-a-chip platforms, which connects living neurons to simulated environments, enabling wetware to learn and play through reinforcement learning.

Longer bio:Jenn Leung is a lecturer, researcher, and simulation developer building game engine simulations and real-time streaming tools. Currently her research focuses on developing UE interfaces for brain organoids and agent behaviour simulation, with two papers recently published in the MIT Antikythera Journal and a paper on UE-API for brain-on-a-chip platforms accepted for NeurIPS 2025. She is a Lecturer in Creative Technology & Design at University of the Arts London, and a Research Assistant at The Bartlett School of Architecture, UCL, working on the 100 Minds in Motion project combining EEG, eye-tracking, and movement data in an agent simulation.  She is also a part of Off World Live, an engineering and research group for Unreal Engine creators, and previously served as a Programme Head at Architectural Association VS Unit 5 Xalon. In 2025 she was awarded the Digital Art Award by FutureTense Hong Kong. https://jennleung.xyz/