Web Page to Web Space is a course that explores virtual interactive experience in the context of Virtual Embodiment, Virtual Space, Telepresence, and Metaverse.
From the history of visual music and abstract film to the contemporary notion of live cinema, this course will be an exploration of the synesthetic relationship between sound and visuals in a real-time performance setting.
This course investigates and explores the integration between cultural heritage and virtual conservation, specifically towards the objects, deities, sites, and gardens in China.
Urban Farming: Technology and Community is a class that explores the growing role of urban agriculture in big cities. According to the UN, 68% of the world population is projected to live in urban areas by 2050.
The current design methods and technologies in the field of digital entertainment, from design concepts to design tools, are still based on 2D screens, but the product is often 3D. This contradiction results in the designers not being able to see the final consequences of their work directly.
This is a course designed to convey the fundamental concepts and essential skills needed to create 3D graphics using the open-source software Blender.
Emerging technologies, such as artificial intelligence, blockchain, and immersive media, are rapidly changing the creative industries and society as a whole.
This course uses a data visualization approach to define new methods of computational design and digital fabrication. Students will create unique, data-driven, everyday objects and sculpt meaning into them.
This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production.
Many of us have played and enjoyed games. Have you ever wondered how people actually design and develop them? Can game as a profession and practice be described? What are the basic theories, structures and skills involved in game development?
This course covers digital modeling / sculpting techniques including polygonal modeling, digital sculpting and blend-shape facial animation. The course breaks down into 4 stages : 1. basic topology of head model (student’s profile photos as reference), 2.
The development of Human Computer Interaction, and its identification as a field, required scientists, engineers, designers, and artists as well as contributions from several other disciplines.