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media art
Advanced Media Theory

This course provides students with conceptual tools and critical methods for an advanced study in media theory. Each semester, we will focus on a single book or thinker, engaging in slow, thoughtful reading.

Laptop and a sheet of music
NIME: New Interfaces for Musical Expression

This course focusses on designing, creating, and performing with self-built electro-acoustic music systems to explore the limits of human musical expression.

Keyboard and code
Integrated Approaches to Live Coding

This course introduces students to the practice of live coding, learning techniques for real-time algorithmic approaches to making music and visuals, while exploring its cultural, theoretical, and performative potentials.

Abstract 3d scenery
Synthetic Media

This advanced course investigates emerging trends in machine learning and artificial intelligence for generating synthetic media content (images, video, sound, etc).

Make Believe
Make Believe

In the last decade, artists have been experimenting with the fakeness of the truth and the truthfulness of the fake creating fake documents, staged marriage, an arguably authentic artifact, imaginary advertisements of both historical and contemporary.

Lines of code
Nature of Code

Nature of Code is an intermediate course designed based on Daniel Shiffman’s The Nature of Code course at NYU ITP and adjusted for undergraduate studies.

Visualize and simulate realistic / systematic shapes, movement and/or behaviors in natural phenomena by:

An artwork representing a baby
Baby by Design

Is life itself the ultimate game? Where are the boundaries between childhood and adulthood across the many identities we inhabit online and in real life?

abstract 3d art
Live Simulations & Agents

Historically used by scientists and engineers to test models, evaluate performance, and assess risks, simulation has been adopted by contemporary artists and designers as a technique for enacting concepts, creating dialogues, and speculating on imaginary futures.

People in sunglasses, black and white photo
Immersive Arts

This course aims to provide students with the means to understand immersive media experiences, and conduct experiments from both a practical and a theoretical perspective. The course consists of lectures, research, discussion and studio-based practice.

pink slime with eyes
Future Bodies: Tech, Feminism and NonHuman Worlds

Emerging technologies are creating new synthetic bodies that differ radically from the machines of the past.

Road at night
Culture and Media in Urban China

In this course we take “Contemporary” as beginning around the turn of the 21st century and “China” as a transnational formation linking multiple territories and migrant communities. 

After Us: Posthuman Media
After Us: Posthuman Media

What is the place of human creativity, agency and intelligence in complex technical networks?

3D Art
Introduction to 3D

Introduction to 3D is a course designed to provide students with a framework to effectively communicate through  3D graphics.

Ideation session
User Experience Design

User experience design (UXD, UED, or XD) is the process of enhancing user satisfaction with a product by improving its usability, accessibility, and desirability provided throughout the user’s interaction with a product.

Two people watching a lighted structure
Kinetic Light

The practice of using light and motion as artistic media traces its roots back to the architectural design of spiritual structures in ancient cultures and the use of fire and shadow in religious ceremonies.

Toy Design and Prototyping
Toy Design and Prototyping

Toys are part of our culture, and an important medium to develop essential skills like creativity, problem-solving and socialization. They can also be a great contribution in education, medicine, and business and can improve the quality of life for children and adults alike.

ABC Browser Circus
ABC Browser Circus

Learn about the web, net-art, and build experiences in the browser using JavaScript.

Abstract cube and sphere
Advanced Lab: Web Page to Web Space

Web Page to Web Space is a course that explores virtual interactive experience in the context of Virtual Embodiment, Virtual Space, Telepresence, and Metaverse.

Digitized image of Buddha
Mixed Reality and Cultural Heritage

This course offers an experience with the intersection of technology and culture through collaborative teaching offered by faculty from Interactive Media Arts (IMA) and Global China Studies(GCS).

A book cover of Atlas of AI and code screen
Machine Learning for Artists & Designers

An introductory course to machine learning and AI, aimed at students without a mathematics background who are interested in developing an intuitive, and critical understanding of related techniques and their effects.

Gold material
Topics in IMA: Soft Materials in Technology and Art

Biohybrid robots, smart materials, and self-assembling nanotechnologies are beginning to shape new synthetic bodies that radically differ from the machines of the past.

A landscape designed with Unity
Topics in IMA: Environmental Sampling with Unity

In this course we will learn to use the tools of the Unity game engine to reconstruct sampled elements of our envi

Abstract structure made with metal
Digital Fabrication

Digital Fabrication is the process of using design modeling softwares to generate digital files which can then be physically produced through a variety of methods, including laser cutting, 3D printing and CNC milling.

A woman looking up at a tree
Topics in IMA: Researching Worlds through Moving Image Practices

During the course, we will be unpacking the process of filmmaking as a critical practice for researching nascen

Tissues from the uterus by Ana Laura Cantera
Art and the Anthropocene: Material-based Activism

This course will focus on Eco-Materialism (reuse, recycle, renew & rethink) and emergent practices in conjunction with some of the origins, influences, theories, processes, and manifestations of art installation.

Digital Arts and New Media
Digital Arts and New Media

This course investigates digital art and new media from creative, theoretical, and historical perspectives. The course aims to provide students with the means to understand what digital media is, and establish their own vision of what it can become, from both a practical and a theoretical perspective.

Chinese poem
Philosophy of Technology

This course aims to train students to think philosophically about our rapidly changing—and ever more intimate — relationship with machines. The  interdisciplinary course is typically historically oriented. Each iteration focuses on a particular theme.

A student doing a presentation on an audiovisual project
Realtime Audiovisual Performance Systems

From the history of visual music and abstract film to the contemporary notion of live cinema, this course will be an exploration of the synesthetic relationship between sound and visuals in a real-time performance setting.

Wulingyuan National Park
Digital Heritage

This course investigates and explores the integration between cultural heritage and virtual conservation, specifically towards the objects, deities, sites, and gardens in China.

A plant growing out of pipes
Urban Farming: Technology and Community

Urban Farming: Technology and Community is a course that aims to explore digital agricultural innovations and alternative uses of urban land as potential solutions to food insecurity, ecological degradation, and social inequalities within hyperdense cities.

Arcade video game
Immersive Design for Video Games

The current design methods and technologies in the field of digital entertainment, from design concepts to design tools, are still based on 2D screens, but the product is often 3D. This contradiction results in the designers not being able to see the final consequences of their work directly.

Building with neon lights
Emerging Technologies & Computational Arts

Emerging technologies, such as artificial intelligence, blockchain, and immersive media, are rapidly changing the creative industries and society as a whole.

Data: Code it, Make it poster
Data: Code it, Make it

This course uses a data visualization approach to define new methods of computational design and digital fabrication. Students will create unique, data-driven, everyday objects and sculpt meaning into them.

Open Project logo
Advanced Lab: Open Project

This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production.

Students at a computer lab
Creative Game Design and Development

We have all played and enjoyed games, but how do people actually design and develop them? How to describe a game from a professional standpoint? What are the basic elements and structure in video game development? How do game designers create an interactive experience for the player?

Digital sculpting on tablet
Digital Sculpting for Facial Animation

This course covers digital modeling / sculpting techniques including polygonal modeling, digital sculpting and blend-shape facial animation. The course breaks down into 4 stages : 1. basic topology of head model (student’s profile photos as reference), 2.

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